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Summary
Pervasive technologies and their negative impacts will increasingly come to be seen as “gratuitous computing,” fueling a broad-based grassroots anti-technology movement.
Digital, mobile, and pervasive computing technologies are frequently held up as harbingers of a wondrous new era of social connectedness, personal empowerment, economic productivity, convenience, and entertainment. There is no question that digital media, wireless communications, the Internet and the rest of the techno-suspects are transforming many aspects of our lives, often in positive ways.
However, these changes are moving into and through society at a very rapid rate, straining our ability to absorb and understand the implications. These are truly disruptive technologies, and in the process of disruption of industries, social structures, and cultural institutions we are experiencing loss of control, lack of stability, breakdown of traditional expectations and practices, and changes in what it means to be a citizen, an employee, a human.
In the face of such rapid change, we are seeing early signs of discontent with the 'inevitable' march of technology. Knowing (as we do) that technology-driven change is accelerating and poised to become even more pervasive in the next decade, we can easily project a backlash among those most likely to be disempowered by these changes--individuals.
Some possible drivers for this trend include:
ine campaign (CASPIAN) several years ago, to fight privacy invasion via supermarket loyalty cards. She has since become an increasingly active and visible organizer of an anti-RFID movement. Characterized by some as shrill and alarmist and by others as a strong consumer privacy advocate, Albrecht has successfully spurred the debate about one of the more contentious issues of ubiquitous computing technology.
"Anti-technology" does not describe this phenomenon correctly. Activists in our examples are often sophisticated users of technology. We should consider recasting this projection in terms of grassroots efforts that are "pro-something".
Notes from the FC March workshop:
Mediated methods need to go through trust process, as we came to trust non-electronically mediated methods.
Central computing creates a dependence - systemic "cultural ecology" run by computers - essntial and desirable activity can be shut down
Public policies:
Loss of amateur entertainment - inability to nuture
Loss of pattern-seeking when machines do most of it
Marketing that recognizes this trend creating markets for old technologies
Discrimination based on rejection of participation
Tech-free cruises
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